Catch every point
Hidden fifteens and double runs are listed one by one, so nothing gets missed.
Never miss a fifteen again. Enter a hand and starter card to see every point explained, then track the whole game on a digital pegging board.
| # | Player | Points | Total |
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Runs entirely in your browser. Nothing is uploaded to any server.
Hidden fifteens and double runs are listed one by one, so nothing gets missed.
The breakdown shows exactly how a score was reached, including crib flush rules.
The digital peg board saves your game, with undo for mis-pegs.
Each hand is counted with the starter card as a fifth card. Every combination of cards adding to 15 scores 2, with face cards worth 10 and Aces 1. Each pair scores 2, so three of a kind is three pairs for 6 and four of a kind is 12. Runs of three or more consecutive ranks score one per card, and every distinct way to make the run counts, which is why a double run of three is worth 8 with its pair.
Four hand cards of one suit score a 4-point flush, or 5 if the starter matches too. In the crib, only a five-card flush counts. Holding the Jack of the starter's suit scores 1 for nobs. The maximum possible hand is 29: three 5s and the Jack of the starter suit, with the fourth 5 cut as the starter.
2 points for each distinct combination totalling 15.
Only the longest runs count, once per distinct set of cards.
Lose a 121 game with under 91 and you are skunked; under 61 is a double skunk.
A hand like 3-4-4-5 holds two separate runs of three (6 points) plus a pair of 4s (2 points).
A four-card flush in the hand scores 4, or 5 if the starter matches. A crib only scores a flush when all five cards share a suit.
If the starter card is a Jack, the dealer pegs 2 points immediately. It is a pegging score, not part of the hand count.
29 points: 5-5-5 and the Jack of one suit in hand, with the fourth 5 of that same suit as the starter.
Yes. The board and history are saved in this browser until you start a new game.
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