Dice game

Liar's Dice

Everyone shakes five dice in secret. Take turns bidding how many of a face are on the table, or call liar on the last bid. Lose a die every time you are wrong; last one with dice wins.

No bid yetDice on the table: 15
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    Runs entirely in your browser. Nothing is uploaded to any server.

    Why play Liar's Dice here

    Opponents that think

    Computer players bid and call based on the real odds of what is under the cups.

    Learn the odds

    A live hint shows how likely your bid and the current bid are to be true.

    Quick to learn

    Clear bids, a full reveal and a running log make every round easy to follow.

    How to play Liar's Dice

    1. Roll in secretEveryone rolls five dice and can only see their own.
    2. Bid or callRaise the bid on how many of a face are on the whole table, or call liar on the last bid.
    3. Lose dice, last one winsAfter a call all dice are revealed. Whoever was wrong loses a die. Keep at least one die to stay in.

    Liar's Dice rules

    A bid states a quantity and a face, such as four 5s, meaning there are at least four dice showing 5 across every player's dice. Each new bid must raise the previous one: either a higher quantity of any face, or the same quantity of a higher face. With wild ones, every 1 counts toward whatever face was bid, and ones themselves cannot be bid.

    Instead of raising, you can call liar. All dice are revealed and counted. If there are at least as many as bid, the caller loses a die; if not, the bidder loses one. The loser starts the next round. A player with no dice left is out, and the last player with dice wins.

    Expected count

    With wild ones, about one third of the unknown dice match any face.

    Use your dice

    Bid faces you hold; your own dice are the only certain information.

    Call wisely

    Calling is best when the bid needs far more than the expected count.

    Liar's Dice FAQ

    What counts as a valid raise?

    Any higher quantity of any face, or the same quantity of a higher face. For example, after three 4s you could bid three 5s, three 6s or four of anything.

    Why can't I bid ones?

    With wild ones on, ones count as every face, so they are not bid on directly. Turn wild ones off to bid ones like any other face.

    Who starts the next round?

    The player who lost a die starts. If they were eliminated, the next player with dice starts.

    How do the computer players decide?

    They use the binomial probability of each bid being true, given their own dice, with a little randomness so they can bluff.

    Is this the same as Perudo?

    It is the common Liar's Dice variant. Perudo adds special rules for bidding aces and a palifico round, which are not used here.

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