Real edge detection
A Sobel convolution kernel finds true luminance edges instead of a canned filter preset.
Turn a photo into a bold comic panel: posterized colors, halftone shading dots and dark Sobel-detected ink outlines, all rendered live on canvas.
Choose a photo, then set the effect strength.
Original photo compared with the comic version.
A Sobel convolution kernel finds true luminance edges instead of a canned filter preset.
Control overall intensity, halftone dots and processing size to match your photo.
Everything renders on canvas locally. Your photo is never uploaded to a server.
Give any photo a bold, hand-inked look for social graphics, posters or fun edits.
Real comic art combines flat, limited colors with bold ink outlines and printed halftone shading. This tool recreates that recipe with three canvas techniques layered together.
Each color channel is rounded down to a small number of steps, turning smooth gradients into the flat, punchy color blocks typical of comic art.
A 3x3 Sobel convolution kernel measures brightness change in every direction. Wherever that change is sharp, the pixel is inked black to form an outline.
A grid of dots is drawn over darker regions, with dot size scaled to local brightness, mimicking the printed dot shading of newsprint comics.
The intensity slider scales edge sensitivity and color posterization together, so a single control moves the whole look from subtle to full comic panel.
The tool reduces the photo's colors to a small posterized palette, runs a Sobel edge-detection convolution to find outlines, draws those outlines in dark ink, and optionally overlays a halftone dot pattern for shaded areas, similar to classic comic printing.
Higher intensity detects more edges as ink outlines and reduces the color palette further for a bolder, more graphic look. Lower intensity keeps more of the original photo's detail and colors.
Halftone dots simulate the printed dot shading used in traditional comic books and newspapers, adding texture to darker areas of the image.
No. The entire effect is computed on a canvas element in your browser. Your photo is never uploaded.