Classic 2-player draughts

Checkers Game

Full 8x8 checkers with mandatory captures, chain jumps and kinging. Hotseat with a friend on one device, no sign-up needed.

Red wins 0 Black wins 0

Red's turn

Mandatory captures

If a capture is on the board, you have to take it — just like the official rules.

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Chain jumps

Land with another capture available and the same piece keeps jumping automatically.

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Kinging

Reach the back row and your piece is crowned, free to move and capture in any diagonal direction.

How to play checkers

Diagonal moves, forced captures, and a race to clear the board.

  1. Move diagonallyRegular pieces move one square diagonally forward into an empty square. Kings can move diagonally in any direction.
  2. Capture when you canJump over an adjacent enemy piece into the empty square beyond to capture it. If any capture is available, you must take one.
  3. Chain and kingKeep jumping with the same piece if another capture opens up. Reach the far row and that piece becomes a king.

About checkers

Checkers, also called draughts, is one of the oldest board games still widely played, and its entire strategic depth comes from just two rules layered on top of simple diagonal movement: captures are forced, and a piece that starts jumping has to keep jumping. Those two constraints turn what looks like a simple game into one where forcing a bad trade on your opponent is often more valuable than protecting your own pieces.

This version plays hotseat on a single device, so two people can sit down and play immediately with no setup beyond opening the page.

Forced captures matter

Because taking a capture isn't optional, you can sometimes bait an opponent's piece into a jump that costs them more in the long run.

Kings change everything

A single king can threaten pieces from directions a regular piece never could, so racing a piece to the back row is often worth the risk.

Control the center

Pieces in the middle of the board have more diagonal options than pieces stuck along the edges.

Count the exchanges

Since captures are mandatory, it often pays to count a multi-piece exchange all the way through before starting it.

Checkers game FAQ

Questions about captures, kinging and winning.

Are captures really mandatory?

Yes. If any of your pieces has a capture available, you must make a capture — the game only lets you select pieces and squares that satisfy that rule.

What happens after a multi-jump?

If the piece that just captured can capture again from its new square, it must keep jumping with that same piece until no further capture is available or it reaches the back row and becomes a king.

How does a piece become a king?

Any piece that reaches the opposite back row is immediately crowned. Kings can move and capture diagonally in any direction, not just forward.

How do I win?

You win when your opponent has no pieces left, or when it's their turn and none of their remaining pieces has a legal move.

Is this two players on one device?

Yes. Checkers here is hotseat — pass the device back and forth, or sit side by side, and take turns on the same board.