Mandatory captures
If a capture is on the board, you have to take it — just like the official rules.
Full 8x8 checkers with mandatory captures, chain jumps and kinging. Hotseat with a friend on one device, no sign-up needed.
Red's turn
If a capture is on the board, you have to take it — just like the official rules.
Land with another capture available and the same piece keeps jumping automatically.
Reach the back row and your piece is crowned, free to move and capture in any diagonal direction.
Diagonal moves, forced captures, and a race to clear the board.
Checkers, also called draughts, is one of the oldest board games still widely played, and its entire strategic depth comes from just two rules layered on top of simple diagonal movement: captures are forced, and a piece that starts jumping has to keep jumping. Those two constraints turn what looks like a simple game into one where forcing a bad trade on your opponent is often more valuable than protecting your own pieces.
This version plays hotseat on a single device, so two people can sit down and play immediately with no setup beyond opening the page.
Because taking a capture isn't optional, you can sometimes bait an opponent's piece into a jump that costs them more in the long run.
A single king can threaten pieces from directions a regular piece never could, so racing a piece to the back row is often worth the risk.
Pieces in the middle of the board have more diagonal options than pieces stuck along the edges.
Since captures are mandatory, it often pays to count a multi-piece exchange all the way through before starting it.
Questions about captures, kinging and winning.
Yes. If any of your pieces has a capture available, you must make a capture — the game only lets you select pieces and squares that satisfy that rule.
If the piece that just captured can capture again from its new square, it must keep jumping with that same piece until no further capture is available or it reaches the back row and becomes a king.
Any piece that reaches the opposite back row is immediately crowned. Kings can move and capture diagonally in any direction, not just forward.
You win when your opponent has no pieces left, or when it's their turn and none of their remaining pieces has a legal move.
Yes. Checkers here is hotseat — pass the device back and forth, or sit side by side, and take turns on the same board.